- A combination player tier and achievements system that ensures that drivers are matched against those of similar experience on the track and that rewards for victories match the win.
- All-new ‘Need for Speed’ release that combines the true driver’s experience with real-world physics, pixel-perfect car models, and a wide range of authentic racetracks.
- Developed by the world’s best racing game talent and real race drivers, including: the team behind critically acclaimed ‘GT Legends’ and ‘GTR2′ games and VP of EA Games and race car driver Patrick Soderlund.
- A wealth of highly tunable cars available in an equally diverse range of events including: quick race, standard races, manufacturer races, time trial, online options and more.
- The all-new driver profile system that assigns a unique persona based on a player¿s driving skill and style: aggressive or precise. This system also affects career progression, unlockables and online matchmaking.
Product Description
Imagine the experience of being a race driver. The adrenaline rush of driving at breakneck speeds, the pressure of fierce competition, the fear of losing control, the intense concentration and athleticism needed to harness the power of speeding chrome and steel. This is the True Driver’s Experience of Need for Speed ™ SHIFT. Through the combination of perception-based G-forces, an ultra-realistic first-person cockpit view, an accurate, accessible physics-bas… More >>




This looks totally lame. Why do they keep trying to push the racing gimmick? Without the cop chases this game will be so boring.
Rating: 1 / 5
I just purchased this game today. They say it’s made by the developers of GTR and GT legends. Those “simulators” are far better games. “Made by racers for racers,” is the sales pitch. Hmmm. I race in the real world and do not recall the object of racing to bump your opponent and nock them off the track or force them to spin and earn points.
I did like the in cockpit view but this game felt more like Grid 2! There is no replication of true driving and racing experiences. The dynamics are the speeds are too fast, the turning is to sharp and sudden, The brakes are too strong. There is no ease of control. You turn right with a glitch and then you correct to go left and, BAM!, you hit the wall.
You can’t modulate the controls to ease into corners or turn. The throttle is on or off switch, which is the first thing they tell you in real racing!!! “The throttle is not an on or off switch.” I am finding it hard to believe this game was developed by racers. HAH! This is a crock of $h!-.
So if you want this game. Just know, it is no simulator and the experience is knowhere near racing. It’s bumper cars in a uncontrolable car. Have fun. You got ripped off!
Rating: 1 / 5
Was this game even finished before it was released? Seriously! Glitches, bad controls, bouncy cars, blurry graphics. I’m disappointed. I thought it was going to be a great game, but it [...]
Rating: 1 / 5
I wanted to love this game, in almost other aspects the game is great, graphics are great, driving feels pretty good, great track selection, and some fast performance cars to choose from.
BUT… there are only 3 preset control configurations on the console versions, this absolutely sucks and is a reason not to buy the game. It’s simple, I want X as accelerate, square for brake, L2 for downshift, R2 for upshift, none of the configs have that. How hard is it for developers to make fully mapped controls. They’ve been doing it for years.
I don’t care how great a game is, if my hands aren’t comfortable when playing it, then why would I play it.
Unless there is a patch that includes customizable controls schemes, I would advise against buying this game
Rating: 1 / 5
My Xbox 360 has bricked four times. Finally, after a quick fix, it was sent off to a gamestore in exchange for a second PS3 (one for me, one for my oldest son). What does this have to do with NFS:Shift? With Polyphony unable to actually release Gran Turismo in my lifetime, the PS3 is devoid of a TRUE sim racer. Don’t get me wrong, there are some great racers. Motorstorm and Grid come to mind right away. But Xbox does have a GT slayer, Forza, and it’s 3rd iteration will be released before GT.
Enter NFS:Shift. I was prayng this would be a Forza type game for the PS3 until Grid 2 comes out. Well it’s not. In fact, it’s not a good arcade racer either. The graphics are terrible by today’s standards (Forza, Grid, PGR, Dirt, Motorstorm to name a few). The controls are super twitchy. And not just the steering, but the accelerator as well. When you are trying to pull out of a slide and you floor it even though the button is barely pressed, you will want to break your controller. You can do some upgrading and there are 55 cars to unlock, but not enough room in your garage for near that many, so collecting and upgrading all of them is not an option. LAME.
I do like the reward aspect of gaining point for virtually every aspect. It’s sort of like PGR’s kudos system on steroids. The main problem with that is that you are encouraged to drive “aggressively”. Online, this means wreck your opponents at every opportunity.
I’m not sure how the critical reviews were so positive when the reader reviews were not. NFS:Shift is just not a very good game and you can complete all it has to offer in a weekend rental.
Rating: 2 / 5